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Тази
карта грабна избора на редакторите -
не че беше нещо много по-особено, но
пък има най-много функции, които биха
влезнали в употреба: Най-добра
подръжка на DVD, най-добро 2D
изображение, VIVO-тo ( Video-In,Video-Out ) и за
другите сами ще се сетите. Въпреки, че
не беше бърза колкото Ultra-та
производителността и е достатъчна за
каквото и да било- 3D игри, 2D/3D
мултимедийни приложения, CAD/CAM и etc.(
тоест т.н. ).
Картата
която тествахме беше OEM вариант и към
нея имаше само CD с драйверите и
кабели за VIVO-то.
Характеристики
( по данни на ATI ) :
Powered by the RADEON™ graphics processing unit (GPU)
64MB
of powerful double data rate (DDR) memory
Featuring ATI's CHARISMA ENGINE™, PIXEL TAPESTRY™ and VIDEO
IMMERSION™ technologies
The
most robust integrated Transformation, Clipping and Lighting
(T&L)
Accelerates all of today's top 3D games
Industry leading video playback
Video-in/Video-out (VIVO)
Digital Visual Interface (DVI) support available
Supports 3D resolutions (32-bit color) up to 2048x1536
AGP
Universal bus (for AGP 2X/4X systems)
Clock
speed: 183/183 MHz
- Register compatible with VGA
- BIOS compatible with VESA for super VGA
- DDC1/2b/2b+ monitor support
- VESA Display Power Management Support
- Separate horizontal and vertical
synchronization at TTL levels
3D Acceleration Features
- CHARISMA ENGINE™
- HYPER Z™ technology
- PIXEL TAPESTRY™ architecture
- VIDEO IMMERSION™ technology
- Integrated Transformation, Clipping and
Lighting
- Twin Cache Architecture
- Superscalar Rendering
- Single-Pass Multi-texturing
- True Color Rendering
- Triangle Setup Engine
- Texture Cache
- Bilinear/Trilinear Filtering
- Line & Edge Anti-aliasing
- Full-Screen Anti-aliasing
- Texture Compositing
- Texture Decompression
- Specular Highlights
- Perspectively Correct Texture Mapping
- Mip-Mapping
- Z-buffering and Double-buffering
- Emboss, Dot Product 3 and Environment
bump mapping
- Spherical, Dual-Paraboloid and Cubic
environment mapping
- Fog effects, texture lighting, video
textures, reflections, shadows, spotlights, LOD biasing and
texture morphing
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