| Graphics
Architecture |
256-bit |
| Onboard
Memory |
64MB
Ultra-High-Speed DDR RAM at 460MHz |
| RAMDAC |
Integrated
high speed 350MHz RAMDAC |
| AGP
4X with Fast Write |
Yes |
| Peak
Fill Rate (Pixels/Sec) |
One
Billion |
| Triangles
Per Second (Peak Rate) |
31
Million |
| Integrated
T & L Engine |
Yes |
| 3D
Rendering Pipelines |
4 |
| Texture-Mapped,
Lit Pixels Per Clock Cycle |
8 |
| Single
Pass Multi-Texturing Support |
Yes |
| Transform
& Lighting Engine |
Second
Generation |
| Graphics
Processor Unit |
Yes |
| Render
with Geometry |
Yes |
| Complete
DirectX 7 Support |
Optimized
Direct3D® and OpenGL® acceleration |
| 100%
Hardware Triangle Setup |
Yes |
| Cubic
Environment Mapping in Hardware |
Yes |
| Texture
Blend Support |
- Shading and lighting
- Projective textures
- Bump mapping
- Texture modulation
- Light and reflection maps
- Procedural textures
- Texture Compression
- Fog and Depth Cueing
- Radial or linear
|
| Backend
Blend |
Yes |
| Per
Pixel Perspective Correct Texture Mapping |
Yes |
| Full
Scene, Order Independent Anti-Aliasing |
Yes |
| Z-Buffer |
Yes |
| Stencil
Buffer |
Yes |
| Hardware
Acceleration (Windows GDI) |
Yes |
| Fast
32-Bit VGA/SVGA Support |
Yes |
| Multi-Buffering |
Yes |
| Video
Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) |
Yes |
| X
& Y Smooth Up and Down Scaling with Filtering |
Yes |
| Per-Pixel
Color Keying |
Yes |
| Multiple
Video Windows |
Yes |
| Hardware
Color Space Conversion/Filtering |
Multiple
video windows with hardware color space conversion |
| Video
Port Support |
Yes |
| AGP
4X with Fast Writes |
Yes |
| VESA
DDC2B + DPMS |
Yes |
| Graphics
Engine |
NVIDIA®
GeForce2 Ultra™ |
| Integrated
RAMDAC |
350MHz |
| MPEG-1,
MPEG-2 and Full Motion Video |
Yes |
| Motion
Compensation for MPEG-2 Decoding |
Yes |
| Full
Plug and Play |
Yes |
| Multi-Monitor
Support |
Yes |
| TV
Output with S-Video Connector |
No |
| Windows
95/98 Display Driver |
Yes |
| Windows
NT Drivers |
Yes |
| OpenGL
ICD for Windows 95 and NT 4.0 |
Yes |
| VBE
2.0 Compliant |
N.A. |
| VBE
3.0 Compliant |
Yes |